Small City: Hjeno̠z-schyhyo̠ Hadfow

Hjeno̠z-schyhyo̠ Hadfow

Hjeno̠z-schyhyo̠ Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceYi̽dvdro Diocese
Sub ProvenceI̽qüeëfglë Parish
RegionÊgo-êji Forest
Founded1215
Community LeaderLord Ardeitulus
Area10 km2 (4 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation6516 m (21377 ft)
Average Yearly Precipitation72 cm/y (28 in/y)
Population2387
Population Density238 people per km2 (596 people per mi2)
Town AuraWild Magic
Naming
Native nameHjeno̠z-schyhyo̠ Hadfow
Pronunciation/ˈhjeno̠z/ /sco̠/
Direct Translation[happiness] [honey]
Translation[Not Yet Translated]

Hjeno̠z-schyhyo̠ Hadfow (/ˈhjeno̠z/ /sco̠/ [happiness] [honey]) is a subtropical Small City located in I̽qüeëfglë Parish, Yi̽dvdro Diocese, within the Irus.

The name Hjeno̠z-schyhyo̠ Hadfow is derived from the Goblin language, as Hjeno̠z-schyhyo̠ Hadfow was founded by Ubodro, who was culturaly Wood Elf.

Climate

Hjeno̠z-schyhyo̠ Hadfow has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 10°C (50°F). Hjeno̠z-schyhyo̠ Hadfow receives an average of 72 cm/y (28 in/y) of precipitation, most of which comes in the form of rain during the spring. Hjeno̠z-schyhyo̠ Hadfow covers an area of nearly 10 km2 (4 mi2), and an average elevation of 6516 m (21377 ft) above sea level.

Overview

Hjeno̠z-schyhyo̠ Hadfow was founded durring the early 13th century in fall of the year 1215, by Ubodro. The establishment of Hjeno̠z-schyhyo̠ Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Hjeno̠z-schyhyo̠ Hadfow's construction back out of the project. Ubodro pushed on reguardles, and Hjeno̠z-schyhyo̠ Hadfow was finished, but starts off as a terible place to live.

Hjeno̠z-schyhyo̠ Hadfow was built using the conventions of Wood Elf durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Hjeno̠z-schyhyo̠ Hadfow is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Hjeno̠z-schyhyo̠ Hadfow is buildings are arranged arround a single spacious split-log ties mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Hjeno̠z-schyhyo̠ Hadfow's perhapse unnessisarily well built defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Hjeno̠z-schyhyo̠ Hadfow has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Hjeno̠z-schyhyo̠ Hadfow ’s existence has dried up and the city is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...

Civic Infrastructure

Hjeno̠z-schyhyo̠ Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Hjeno̠z-schyhyo̠ Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hjeno̠z-schyhyo̠ Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hjeno̠z-schyhyo̠ Hadfow's parks.

Hjeno̠z-schyhyo̠ Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hjeno̠z-schyhyo̠ Hadfow.

Hjeno̠z-schyhyo̠ Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Hjeno̠z-schyhyo̠ Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Hjeno̠z-schyhyo̠ Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hjeno̠z-schyhyo̠ Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hjeno̠z-schyhyo̠ Hadfow's public wards, blessings, and other arcane systems.

Hjeno̠z-schyhyo̠ Hadfow possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Hjeno̠z-schyhyo̠ Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hjeno̠z-schyhyo̠ Hadfow's natural decorations nor waterways.

Hjeno̠z-schyhyo̠ Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Hjeno̠z-schyhyo̠ Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Hjeno̠z-schyhyo̠ Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Hjeno̠z-schyhyo̠ Hadfow's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.

Hjeno̠z-schyhyo̠ Hadfow's chapel was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

Due to the actions of local Kami, autumn is long in Hjeno̠z-schyhyo̠ Hadfow.

The Land Lamprey near Hjeno̠z-schyhyo̠ Hadfow are known to be almost tame, such that they can be put to domestic use.

Hjeno̠z-schyhyo̠ Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves gestures to channel Mysticism energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 4
  • Farmers: 7
  • Farm Laborer: 14
  • Hunters: 7
  • Milk Maids: 6
  • Ranchers: 3
  • Ranch Hands: 6
  • Shepherds: 6
    • Farmland: 9643 m2
    • Cattle and Similar Creatures: 596
    • Poultry: 7161
    • Swine: 477
    • Sheep: 23
    • Goats: 4
    • Horses, Mounts, and Beasts of Burden: 238

Craftsmen

  • Arms and Toolmakers: 5
  • Blacksmiths: 5
  • Bookbinders: 2
  • Buckle-makers: 3
  • Cabinetmakers: 4
  • Candlemakers: 8
  • Carpenters: 7
  • Clothmakers: 6
  • Coach and Harness Makers: 2
  • Coopers: 6
  • Copper, Brass, Tin, Zinc, and Lead Workers: 3
  • Copyists: 2
  • Cutlers: 2
  • Fabricworkers: 5
  • Farrier: 13
  • Furriers: 1
  • Glassworkers: 7
  • Gunsmiths: 4
  • Harness-Makers: 2
  • Hatters: 4
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 6
  • Locksmiths: 2
  • Matchstick makers: 3
  • Musical Instrument Makers: 3
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 3
  • Plasterers: 3
  • Pursemakers: 4
  • Roofers: 2
  • Ropemakers: 2
  • Rugmakers: 2
  • Saddlers: 4
  • Scabbardmakers: 5
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 2
  • Soap and Tallow Workers: 7
  • Tailors: 16
  • Tanners: 2
  • Upholsterers: 3
  • Watchmakers: 3
  • Weavers: 6
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 3
  • Booksellers: 3
  • Butchers: 5
  • Chandlers: 5
  • Chicken Butchers: 6
  • Entrepreneurs: 2
  • Fine Clothiers: 6
  • Fishmongers: 6
  • Florists: 1
  • Potion Sellers: 3
  • Resellers: 11
  • Spice Merchants: 3
  • Wine-sellers: 4
  • Wheelwright: 3
  • Woodsellers: 2

Service workers

  • Bakers: 13
  • Barbers: 9
  • Coachmen: 3
  • Cooks: 10
  • Doctors: 5
  • Gamekeepers: 3
  • Grooms: 2
  • Hairdressers: 8
  • Healers: 6
  • Housekeepers: 7
  • Housemaids: 13
  • House Stewards: 7
  • Inns: 2
  • Laundry maids: 4
  • Maidservants: 7
  • Nursery Maids: 4
  • Pastrycooks: 7
  • Restaurateur: 10
  • Tavern Keepers: 8

Specialized Laborer

  • Ashworkers: 3
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 4
  • In-Town Couriers: 5
  • Long Haul Couriers: 5
  • Dockyard Workers: 4
  • Gas Workers: 1
  • Hay Merchants: 1
  • Leech Collectors: 6
  • Millers: 5
  • Miners: 5
  • Oilmen and Polishers: 3
  • Postmen: 4
  • Pure Finder: 3
  • Skinners: 7
  • Sugar Refiners: 1
  • Tosher: 3
  • Warehousemen: 8
  • Watercarriers: 5
  • Watermen, Bargemen, etc.: 6

Skilled Laborers

  • Accountants: 2
  • Alchemist: 3
  • Clerk: 5
  • Dentists: 2
  • Educators: 6
  • Engineers: 3
  • Gardeners: 2
  • Mages: 1
  • Plumbers: 2
  • Pharmacist: 2
  • Professors: 1
  • Scientists: 1
  • Wizards: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 3
  • Civil Clerks: 5
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 5
  • Fixers: 2
  • Kami Clerk: 4
  • Landlords: 4
  • Lawyers: 2
  • Legend Keepers: 4
  • Militia Officers: 14
  • Monks, Monastic: 7
  • Monks, Civic: 8
  • Historian, Oral: 5
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 5
  • Priests: 8
  • Rangers: 3
  • Rat Catchers: 3
  • Scholars: 3
  • Spiritualist: 4
  • Slayers: 1
  • Storytellers: 10
  • Military Officers: 8

Cottage Industries

  • Brewers: 6
  • Comfort Services: 9
  • Enchanters: 2
  • Herbalists: 2
  • Jaminators: 7
  • Needleworkers: 9
  • Potters: 3
  • Preserve Makers: 7
  • Quilters: 3
  • Seamsters: 10
  • Spinners: 7
  • Tinker: 2
  • Weaver: 5

Artists

  • Actors: 2
  • Bards: 3
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Fine Furniture Carpenters: 1
  • Glaziers: 2
  • Inlayers: 2
  • Musicians: 7
  • Painters, Art: 1
  • Playwrights: 2
  • Sculptors, Art: 2
  • Wood Carvers: 9
  • Writers: 9

Produce Industries

  • Butter Churners: 7
  • Canners: 7
  • Cheesmakers: 7
  • Ice Merchants: 1
  • Millers: 4
  • Picklers: 4
  • Smokers: 3
  • Stockmakers: 2
  • Tobacconists: 3
  • Tallowmakers: 5

810 of Hjeno̠z-schyhyo̠ Hadfow's population work within a Foundational Occupation.

1434 of Hjeno̠z-schyhyo̠ Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 143 (6%) are noncontributers.

Points of Interest

Hjeno̠z-schyhyo̠ Hadfow makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a suit of boiled leather armor of Enchantment, an a suit of boiled leather armor imbued with notable amounts of Enchantment energies was created in Hjeno̠z-schyhyo̠ Hadfow by in time immemorial, reportedly some time during the late 2nd century.

History